v4.0 (Beta)

Track Customer Events

Start sending your customers'' events on your platform to Gameball.

Start sending your customer's events on your app or platform to Gameball, along with any metadata that describes the event. Depending on your Gameball programs configuration, the customer can be rewarded based on the sent events.

Every Track Event call records a single customer action. We call these “events”. We recommend that you make your event names human-readable, so that everyone can know what they mean instantly.

Event metadata are extra pieces of information you can tie to events you track. They can be anything that will be useful while designing your program.

Tracked events can be app events or server-side events depending on how you would like to design your programs. App events can be sent to Gameball via the methods available in the SDK below. For server-side events you can use Track Events API.

For more information about events and usage examples, check Tracking Customer Events tutorial

To send Customer events from your app to Gameball, you can use the sendEvent SDK interface as below.

Import Gameball SDK

import {GameballSdk} from 'react-native-gameball';

Sending event without metadata in the form {String: any}

GameballSdk.sendEvent({"review": {}})
    .then(response => console.log(response)) // on success
    .catch(error => console.log(error)) // on error

Sending event with different metadata in the form {String: {String: any}}

GameballSdk.sendEvent({
  "place_order": {
    "amount": "100",
    "type": "Electronics"
  }
})
  .then(response => console.log(response)) // on success
  .catch(error => console.log(error)) // on error

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