This guide walks you through migrating from Gameball iOS SDK v2 to v3.1.1 .
What’s New in v3.1.1
Guest Mode & Easier Widget Init — v3.1.1 makes ShowProfileRequest non-throwing, allows customerId to be optional (guest mode), and keeps all v3+ code compatible.
Highlights in v3.1.1
Guest Mode Fix : Profile widget works without a customer ID.
Non-Throwing ShowProfileRequest : Remove the try keyword when creating the request.
Optional customerId : Omit for guest experiences.
Session Tokens : Still supported for secure routing to v4.1.
Migrate v3.1.0 → v3.1.1 (Non-Breaking)
Update SPM dependency to from: "3.1.1".
Drop try when creating ShowProfileRequest (initializer is non-throwing).
Use guest mode when customerId is not available:
let guestRequest = ShowProfileRequest ( showCloseButton : true )
GameballApp. getInstance (). showProfile (guestRequest, presentationStyle : . pageSheet )
Authenticated mode stays the same:
let profileRequest = ShowProfileRequest ( customerId : "customer_123" )
GameballApp. getInstance (). showProfile (profileRequest, presentationStyle : . fullScreen )
What’s New in v3.0.0
Modern Swift API Native Swift API with improved type safety and better Swift idioms
Async/Await Support Full async/await support alongside traditional callback-based APIs
Enhanced Type Safety Stronger typing and better compile-time checks with Swift generics
Improved Performance Optimized SDK initialization and reduced memory footprint
Breaking Changes
1. SDK Initialization
v2:
Gameball. configure (
apiKey : "api-key" ,
lang : "en" ,
platform : "ios" ,
shop : "shop-id"
)
v3.1.x:
let config = GameballConfig (
apiKey : "api-key" ,
lang : "en" ,
platform : "ios" ,
shop : "shop-id" ,
sessionToken : "session-token" // Optional - New in v3.1.x
)
GameballApp. getInstance (). `init` ( config : config) { error in
if let error = error {
print ( "SDK init failed: \( error. localizedDescription ) " )
}
}
2. Customer Registration
v2:
Gameball. registerPlayer (
customerId : "customer-123" ,
attributes : attributes,
referralCode : "REF123" ,
isGuest : false
) { success in
// Handle response
}
v3.1.x:
do {
let request = try InitializeCustomerRequest (
customerId : "customer-123" ,
customerAttributes : attributes,
referralCode : "REF123" ,
isGuest : false
)
GameballApp. getInstance (). initializeCustomer (request) { response, errorMessage in
if let errorMessage = errorMessage {
print ( "Error: \( errorMessage ) " )
} else {
print ( "Customer initialized: \( response ? . gameballId ?? \ " \" )" )
}
}
// Optional: Override session token for this request
GameballApp.getInstance().initializeCustomer(
request,
sessionToken: " custom - token "
) { _, _ in }
} catch {
print(" Validation error : \(error. localizedDescription ) ")
}
3. Event Tracking
v2:
let event = GameballEvent ()
event. customerId = "customer-123"
event. eventName = "purchase"
event. metadata = [ "amount" : 99.99 ]
Gameball. sendEvent (event) { success in
// Handle response
}
v3.1.x:
do {
let event = try Event (
events : [
"purchase" : [
"amount" : 99.99
]
],
customerId : "customer-123"
)
GameballApp. getInstance (). sendEvent (event) { success, errorMessage in
if success {
print ( "Event sent" )
} else if let errorMessage = errorMessage {
print ( "Error: \( errorMessage ) " )
}
}
// Optional: Override session token for this request
GameballApp. getInstance (). sendEvent (
event,
sessionToken : "custom-token"
) { _ , _ in }
} catch {
print ( "Validation error: \( error. localizedDescription ) " )
}
4. Method Name Changes
v2 v3.1.x Gameball.configure()GameballApp.getInstance().init(config:)Gameball.registerPlayer()GameballApp.getInstance().initializeCustomer(_:completion:)Gameball.sendEvent()GameballApp.getInstance().sendEvent(_:completion:)PlayerAttributesCustomerAttributesPlayerRegisterResponseInitializeCustomerResponse
v2:
Gameball. showProfile (
customerId : "customer-123" ,
from : self
)
v3.1.x:
let profileRequest = ShowProfileRequest (
customerId: "customer-123",
showCloseButton: true ,
closeButtonColor: "#FF6B6B"
)
GameballApp.getInstance ().showProfile(
profileRequest,
presentationStyle: .fullScreen
) { _, _ in }
// Optional: Override session token for this request
GameballApp.getInstance ().showProfile(
profileRequest,
presentationStyle: .fullScreen,
sessionToken: "custom-token"
) { _, _ in }
6. Error Handling
v2:
Gameball. sendEvent (event) { success in
if success {
// Success
} else {
// Error (no details)
}
}
v3.1.x:
GameballApp. getInstance (). sendEvent (event) { success, errorMessage in
if success {
// Success
} else if let errorMessage = errorMessage {
print (errorMessage)
}
}
7. Session Token Authentication (New in v3.1.x)
// Configure with session token
let config = GameballConfig (
apiKey: "api-key",
lang: "en",
sessionToken: "session-token" // Global token
)
GameballApp.getInstance (). ` init ` ( config: config )
// Per-request token override
GameballApp.getInstance ().initializeCustomer(
request,
sessionToken: "override-token"
) { _, _ in }
Session tokens enable automatic v4.1 endpoint routing and enhanced security. The token is stored in memory with thread-safe access.
8. Async/Await Support (New in v3.0.0)
// Traditional callback
GameballApp. getInstance (). initializeCustomer (request) { _ , _ in }
// Async/await (v3.0.0+)
Task {
do {
let response = try await GameballApp. getInstance (). initializeCustomer (request)
// Handle success
} catch {
// Handle error
}
}
// With session token override (v3.1.x+)
Task {
do {
let response = try await GameballApp. getInstance (). initializeCustomer (
request,
sessionToken : "custom-token"
)
// Handle success
} catch {
// Handle error
}
}
Migration Steps
From v3.0.0 to v3.1.x (No Breaking Changes)
v3.1.x is fully backward compatible. Simply update the dependency version. Session Token support is optional.
Update Dependency
Update your Swift Package Manager dependency to 3.1.1 .
(Optional) Add Session Token
If you need enhanced security, add a session token to your configuration: let config = GameballConfig (
apiKey : "api-key" ,
lang : "en" ,
sessionToken : "your-session-token"
)
Test
Test your integration. All existing v3.0.0 code should work without changes.
From v2.x to v3.1.x
Update Dependency
Update your Swift Package Manager dependency to 3.1.1 .
Update Initialization
Replace Gameball.configure() with GameballConfig + GameballApp.getInstance().init(config:).
Update Customer Registration
Replace registerPlayer() with initializeCustomer() using the new request type InitializeCustomerRequest.
Update Event Tracking
Update event creation to use the Event model and pass it to sendEvent.
Update Error Handling
Replace boolean success handlers with Result-based completion handlers to access detailed error information.
Update Show Profile
Use the non-throwing ShowProfileRequest (guest mode optional) for displaying the profile widget.
Test Thoroughly
Test all Gameball functionality (registration, events, profile, notifications, etc.) to ensure the migration is successful.
Compatibility
Minimum iOS : iOS 12.0+
Xcode : 12.0+
Swift : 5.0+
Additional Resources
If you encounter issues during migration, check the GitHub repository for known issues and solutions, or contact Gameball support.