Getting Started
Install the Gameball iOS SDK into your app
The Gameball SDK for iOS enables you to use the show Gameball customer profile in your app, track app customer events, integrate referrals and display Gameball's in-app push notifications.
Installation
Follow the below steps to start installing the iOS SDK to your app
1. Add Cocoapods to Your Project
If your project is using CocoaPods, skip to the next part of this article, Add Gameball Pod.
Open the terminal window
Navigate to the root folder of your Xcode project
Run the following command in terminal
Close Xcode if open then open your project’s newly created .xcworkspace
Your project is now using CocoaPods to install dependencies
2. Add Gameball Pod
Add the code below in your Podfile which was created by CocoaPods
Navigate to your project’s root folder in a terminal window
Run the command below in terminal
Gameball will install several Pods that it has as dependencies.
When the Pod command finishes execution, you will have Gameball installed and ready to use.
Gameball is also available through [Swift Package Manager]. To install it, simply search for 'Gameball' or add the repo URL:
Initialization
Import the SDK into the created pod, using CocoaPods, to setup the Gameball Widget in the best way for your use-case.
In order to use Gameball you must configure a GameballApp.
Import our pod to your viewController
Create a global GameballApp variable in your viewController to access anywhere within your viewController
Then initialize it as the following:
apiKey
Required
Client API key
lang
Optional
Your platform language preference to view Gameball Widget with. Note: The language provided should be as per configured languages in your account. If not provided the Gameball profile widget will be shown with your account default language.
Example: "en"
, "fr"
.
shop
Optional
Shopify store name with myshopify.com domain. Used if your app is a mobile app for a shopify store connected to Gameball
platform
Optional
Platform used, for example (shopify)
completion
Optional
Completion block that gets called when the initialization of the SDK is completed
You may also check the sample project here to view full implementation.
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