Initialize Gameball Customer Profile
Show your customers' profile including all details and progress on your iOS app.
Last updated
Show your customers' profile including all details and progress on your iOS app.
Last updated
Showing the Gameball widget on your mobile application is slightly different than showing it on the website. You have two options; first, if you want to design your customer interface, you will use our set of REST APIs. To know more information, you can follow this guide. The other option as this section elaborates, is through using our iOS SDK.
Using the SDK, you can open the Gameball customer profile from a button in your app, programmatically when someone does something, or from a persistent button that sits over your app’s UI.
When you trigger the Gameball customer profile, your customer is presented with a home screen. This is configurable inside Gameball to change how it looks and what’s presented.
From there, your customer can check his progress across different Gameball programs as per your configurations.
Gameball’s views are accessible through the code below. You just need to use it on any button action.
The Register Player method is used to create or update customer accounts at Gameball. This API call should be made when the customer successfully logs in or whenever there are updates to the customer's account information.
The below is description of register player parameters
Parameter
Type
Required
Description
playerUniqueId
string
Yes
Unique identifier for the customer in your database. Could be database ID, random string, email or anything that uniquely identifies the customer.
deviceToken
string
No
Firebase token obtained from Firebase SDK to avail Gameball to send notifications to the customer.
playerAttributes
dictionary
No
Any custom parameters you want to attach to the customer.
completion
Completion block
Yes
Returns either gameball player ID or error in registration.
Everytime the Gameball View is initialized with a new PlayerUniqueId , the customer profile is created or updated at Gameball side. You may consider enriching your Gameball's customer profile with attributes that are not avialable to the UI by using server side Create\Update Customer API
Choose an Unchangeable Player Unique ID
Gameball customer gets created using theplayerUniqueId
. It is highly recommended to have the unique ID as an identifier that would NEVER be changed. If this unique ID changes for a given customer, you risk losing all original data for that customer, hence losing their points and rewards on Gameball. Accordingly, it is NOT recommended to use email address or mobile number as the unique ID as both can be changed by the customer at anytime.
To generate Device Token (FCM Token) you can use Firebase latest SDK you can put this code in AppDelegate or your ViewController to get the token and once you get the token you can call the above method to register and Launch Gameball
Once the APIKey and playerUniqueId have been registered, Gameball views can be made visible to the customer. So ideally, registerPlayer
is called after the completion block
of the SDK initalization.
To show the Gameball customer profile that contains the customer details, customer reward campaigns, and the leaderboard use the showProfile SDK function.
Upon customer action, you can use showProfile
function to show the widget. The completion
block tells you that the viewController
is ready and you can present it the way you want, for example by default if you don't explicitly specify modalPresentationStyle
, it'll appear as modal. If you want it full screen, you can specify it like the above example.
playerUniqueId
String
Required
Unique identifier for the customer in your database. Could be database ID, random string, email or anything that uniquely identifies the customer.
String
Optional
Specify if you want the widget to open on a specific view. Possible values are details_referral
hideNavigation
Boolean
Optional
Set to true to stop widget navigation otherwise leave as null
You may also check the sample project here to view full implementation.