Show Gameball customer profile in your Android app
Show your customer’s profile including all details and progress on your Android app.Showing the Gameball widget on your mobile application is slightly different than showing it on the website. You have two options; first, if you want to design your customer interface, you will use our set of REST APIs. To know more information, you can use the Configurations API 👑. The other option as this section is describing is using the Android SDK to show the Gameball customer widget.
To show the Gameball customer profile that contains the customer details, available reward campaigns, and the leaderboard use the showProfile() SDK method.Using the SDK, you can open the Gameball customer profile with the magic of a press of button in your app, programmatically when someone does a specific action, or from a persistent button (ex: FAB) that sits over your app’s UI.When you trigger the Gameball customer profile, your customer is presented with a default screen that is configurable inside Gameball to change the look and feel of it.From there, your customer can check their progress across different Gameball programs as per your configurations.
Unique identifier for the customer that you can reference across the customer’s whole lifetime. Could be a database ID, random string, email or anything that uniquely identifies the customer.
changeLanguage(String language)Use changeLanguage SDK method to change the widget language. The language provided should be as per configured languages in your account. If not provided the Gameball profile widget will be shown with your account default language.Example:"en", "fr", "ar"
To register your customers with Gameball, use registerCustomer method which can be used to create or update the customer details at Gameball. Ideally, it is called when your login or register network call is successful.
Unique identifier for the customer that you can reference across the customer’s whole lifetime. Could be a database ID, random string, email or anything that uniquely identifies the customer.
Callback is used for providing the developer with the response status and payload.
Every time the SDK is initialized with a new customerId, the customer profile is created or updated on Gameball side. You may consider enriching your Gameball customer profile with attributes that are not available to the UI by using server side Create/Update Customer API
Choose an Unchangeable Customer IDGameball user profile gets created using the customerId. It is highly recommended to have the unique ID as an identifier that would NEVER be changed. If this unique ID changes for a given customer, you risk losing all original data for that customer and hence losing their points and rewards on Gameball. Accordingly, it is NOT recommended to use the email address or the mobile number as the unique ID as both can be changed by the user at anytime.
Note that if you set a Preferred Language, it will override the language value provided in the init method. If neither were provided, the device’s default locale will be used.
You can find the complete list of Customer Attributes here, if its not included in the CustomerAttributes builder you can add them as Key/Value pairs using withAdditionalAttribute builder method and it will automatically added upon request.
Using the previously created GameballApp instance or by creating a new one, call the registerCustomer() method as shown below
Since Firebase Dynamic Links will soon be deprecated, we’ve deprecated its usage on our side, and started depending on either Branch.io or Adjust providers to provide for referral links, depending on your implementation, you should be able to fetch the referralCode from the sent query param GBReferral and provide it to the register customer method.
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gameballApp.registerCustomer( "{customerId}", customerAttributes, "{referralCode}", false, //isGuest new Callback<CustomerRegisterResponse>() { @Override public void onSuccess(CustomerRegisterResponse customerRegisterResponse) { // TODO Handle on success result. } @Override public void onError(Throwable e) { // TODO Handle on failure result. } });//Overloaded with Email and Mobile NumbergameballApp.registerCustomer( "{customerId}", "{customerEmail}", "{customerMobile}", customerAttributes, "{referralCode}", false, //isGuest new Callback<CustomerRegisterResponse>() { @Override public void onSuccess(CustomerRegisterResponse customerRegisterResponse) { // TODO Handle on success result. } @Override public void onError(Throwable e) { // TODO Handle on failure result. } });
Due to the deprecation of Firebase Dynamic Links in the old manner, we’ve updated the usage approach. If you still need to use the old method, you’ll have to use the alternative handleFirebaseDynamicLink method to retrieve the referral code as before.
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gameballApp.registerCustomer( "{customerId}", customerAttributes, this, this.getIntent(), new Callback<CustomerRegisterResponse>() { @Override public void onSuccess(CustomerRegisterResponse customerRegisterResponse) { // TODO Handle on success result. } @Override public void onError(Throwable e) { // TODO Handle on failure result. } });//Overloaded with Email and Mobile NumbergameballApp.registerCustomer( "{customerId}", "{customerEmail}", "{customerMobile}", customerAttributes, this, this.getIntent(), new Callback<CustomerRegisterResponse>() { @Override public void onSuccess(CustomerRegisterResponse customerRegisterResponse) { // TODO Handle on success result. } @Override public void onError(Throwable e) { // TODO Handle on failure result. } });
gameballApp.handleFirebaseDynamicLink( this, this.intent, new Callback<String>() { @Override public void onSuccess(String referralCode) { // Capture the referral code using firebase dynamic link // and begin the registration flow using the newer overloads } @Override public void onError(Throwable e) { // TODO Handle on failure result. } });