Send customer events from your Android app to Gameball
Start sending your customers’ events on your app to Gameball, along with any metadata that describes the event. Depending on your Gameball programs configuration, the customer can be rewarded based upon the sent events.Tracked events can be app events or server-side events depending on how you would like to design your programs. App events can be sent via the available SDK interface and server-side events can be sent to Gameball via the Track Events API.Every Track Event call records a single customer action which we call “events”. We recommend that you make your event names human-readable, so that everyone can figure them out instantly.Event metadata are extra pieces of information you can tie to events you track. They can be anything that will be useful while designing your program.To send Customer events from your app to Gameball, you can use the sendEvent method as shown below.
An object containing metadata related to the event. The structure of the event object can vary depending on the specific event being recorded. Events can be any significant action a customer performs, such as making a purchase, writing a review, adding to cart, etc.
Using the previously created GameballApp instance or by creating a new one, call the sendEvent() method as shown below.
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gameballApp.sendEvent(event, new Callback<Boolean>() { @Override public void onSuccess(Boolean aBoolean) { // TODO Handle on success result } @Override public void onError(Throwable e) { // TODO Handle on failure result }});