Track Player Events

Start sending your players' events on your platform to Gameball.
Start sending your players' events on your app to Gameball, along with any metadata that describes the event. Depending on your Gameball programs configuration, the player can be rewarded based on the sent events.
Tracked events can be app events or server side events depending on how you would like to design your programs. App events can be sent via the avialable SDK interface and server-sdie events can be sent to Gameball via the Track Events API.
Every Track Event call records a single user action. We call these “events”. We recommend that you make your event names human-readable, so that everyone can know what they mean instantly.
Event metadata are extra pieces of information you can tie to events you track. They can be anything that will be useful while designing your program.
For more information about events and usage examples, check Tracking Player Events tutorial
To send Player events from your app to Gameball, you can use the sendEvent method as shown below.
Parameter
Type
Required
Description
Event
Event Object
Yes
Event body that is being sent to Gameball's dashboard.
CallBack
function
No
Callback is used for providing the developer with the status of the request as a boolean whether it succeeded or not or with an error if any.
SendEventinterface sends an Eventobject to Gameball. Where the Eventobject is a wrapper holding a single or list of events. To add an event you should use the sendEvent method and pass to it theEventobject you have created.
SendEvent is a builder class that helps in creation of the Event with the common attributes mentioned below, all of these attributes are optional to use.
Method
Parameter Name
Type
AddUniquePlayerId
UniquePlayerId
String
AddEventName
eventName
string
AddEmail
email
string
AddMobile
mobileNumber
string
AddeventMetaData
(key, value)
(string, Object)
Java
Kotlin
Event event = new Event.Builder()
.AddUniquePlayerId("player123")
.AddEventName("purchase_completed")
.AddEmail("[email protected]")
.AddMobile("0123456789")
.AddEventMetaData("purchase_price", 19.99)
.build();
val event = Event.Builder()
.AddUniquePlayerId("player123")
.AddEventName("purchase_completed")
.AddEmail("[email protected]")
.AddMobile("0123456789")
.AddEventMetaData("purchase_price", 19.99)
.build()

Send the Event

Using the previously created GameballApp instance or by creating a new one, call the SendEvent() method as shown below.
Java
Kotlin
gameballApp.sendEvent(event, new Callback<Boolean>() {
@Override
public void onSuccess(Boolean aBoolean) {
// TODO Handle on success result
}
@Override
public void onError(Throwable e) {
// TODO Handle on failure result
}
});
gameballApp.sendEvent(event, object : Callback<Boolean?> {
override fun onSuccess(aBoolean: Boolean?) {
// TODO Handle on success result
}
override fun onError(e: Throwable) {
// TODO Handle on failure result
}
})