Gameball Couponing Engine
Gameball’s couponing engine provides a streamlined way to handle coupon validation, locking, redemption (burning), and releasing. This guide walks you through the steps to integrate couponing into your system, allowing customers to seamlessly use coupons at checkout.
Before using the couponing engine, make sure it’s set up in the Gameball dashboard. Configuration includes setting redemption rules, usage limits, discount types, and other eligibility criteria. Once configured, you can integrate Gameball’s coupon API for automated coupon management and redemption flows.
Integration Walkthrough
1. Generating a Coupon
To generate a coupon, use the Generate Coupon API. This API call creates a coupon for the customer based on the redemption rule configured in Gameball. The redemption rule determines the number of points required to redeem the coupon, the discount type, and any minimum order requirements.
Example Use Case
Generate a $10 Discount Coupon for a Loyal Customer: You want to provide a $10 discount to a loyal customer. Use the Generate Coupon API
with the customer’s ID and the applicable rule ID for the reward.
The response provides details about the generated coupon, including the coupon code, validity period, usage limit, discount value, and any minimum order requirements.
2. Validating and Locking Coupons
To validate and optionally lock a coupon, use the Validate Single Coupon API for a single coupon or the Validate Multiple Coupons API for multiple coupons. Setting the lock
flag to true
locks the coupon, reserving it for the customer until checkout. The system will return a lockReference
, which will be needed in the next steps.
Example Use Cases
The system will return a lockReference
along with coupon details, which can be used in the next step.
Multiple Coupons Validation and Locking: A customer uses two coupons, SAVE10
and FREESHIP
, for their order. Use the Validate Multiple Coupons API
to validate and lock both coupons for this transaction.
The system returns a lockReference
and details for each validated coupon.
3 . Burning or Releasing Locked Coupons
Once a coupon is validated and locked, you have two possible actions depending on the outcome of the customer's transaction:
⚫ Burn the Coupon
If the customer completes the purchase, you can mark the coupon as used in one of the following two ways:
You only need to use one method—either the Burn Coupons API or the Order API. Choose whichever is more convenient for your integration; there's no need to use both.
Option 1: Burn the coupon using the Burn Coupons API
Send a request using the same lockReference
to finalize the redemption and apply the discount.
A successful request returns a 204 No Content status code, confirming that the coupon has been burned and is no longer usable.
This automatically links the reserved coupon to the transaction and marks it as used once the order is successfully placed.
⚫Release the Coupon
A successful release request also returns a 204 No Content status code, confirming that the coupon has been released and is available again.
Additional Operations to Consider
Reverse Coupon Burn: If a redeemed coupon needs to be reversed (for instance, if the customer cancels the order), use the Reverse Coupon Burn API with the original
lockReference
to make the coupon valid again.Reverse Lock: If you need to release a locked coupon within the 10-minute window without redeeming it, use the Reverse Lock API to unlock the coupon.
Gameball’s couponing engine ensures a smooth experience for managing and redeeming coupons. For additional details, refer to the Coupon API documentation. For a simpler and more secure approach, we recommend using the coupon system over direct redemption.
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