Initialize Gameball Player Profile

Show your players's profile including all details and progress on your iOS app.

Showing the Gameball widget on your mobile application is slightly different than showing it on the website. You have two options; first, if you want to design your customer interface, you will use our set of REST APIs. To know more information, you can follow this guide. The other option as this section elaborates, is through using our iOS SDK.

Using the SDK, you can open the Gameball player profile from a button in your app, programmatically when someone does something, or from a persistent button that sits over your appโ€™s UI.

When you trigger the Gameball player profile, your player is presented with a home screen. This is configurable inside Gameball to change how it looks and whatโ€™s presented.

From there, your player can check his progress across different Gameball programs as per your configurations.

Gameballโ€™s views are accessible through the code below. You just need to use it on any button action.

Register Player

The Register Player method is used to create or update player accounts at Gameball. This API call should be made when the player successfully logs in or whenever there are updates to the player's account information.

// After completion block is called from init the SDK, you can register player

    playerUniqueId: "UNIQUE_PLAYER_ID", // The only required field
    deviceToken: "firebase_token",
    playerAttributes: [
        "custom_attribute": "custom_value",
        "country": "Egypt"
    completion: { (playerId, error) in // Completion block after registeration is complete
    // You either get gameball playerId or error

The below is description of register player parameters








Unique identifier for the player in your database.

Could be database ID, random string, email or anything that uniquely identifies the player.




Firebase token obtained from Firebase SDK to avail Gameball to send notifications to the user.




Any custom parameters you want to attach to the user.


Completion block


Returns either gameball player ID or error in registration.

Everytime the Gameball View is initialized with a new PlayerUniqueId , the player profile is created or updated at Gameball side. You may consider enriching your Gameball's player profile with attributes that are not avialable to the UI by using server side Create\Update Player API

Choose an Unchangeable Player Unique ID

Gameball user profile gets created using the playerUniqueId. It is highly recommended to have the unique ID as an identifier that would NEVER be changed. If this unique ID changes for a given player, you risk losing all original data for that player and hence losing their points and rewards on Gameball. Accordingly, it is NOT recommended to use email address or mobile number as the unique ID as both can be changed by the user at anytime.

To generate Device Token (FCM Token) you can use Firebase latest SDK you can put this code in AppDelegate or your ViewController to get the token and once you get the token you can call the above method to register and Launch Gameball

// Based on latest Firebase documentation you can generate token by

       Messaging.messaging().token { token, error in
          if let error = error {
            print("Error fetching FCM registration token: \(error)")
          } else if let token = token {
            print("FCM registration token: \(token)")
              // you can save the token anyware then use it while launching Gameball

Once the APIKey and playerUniqueId have been registered, Gameball views can be made visible to the player. So ideally, registerPlayer is called after the completion block of the SDK initalization.

Show the widget

To show the Gameball player profile that contains the user details, user challenges, and the leaderboard use the showProfile SDK function.

@IBAction func didTapLaunch(_ sender: UIButton) {
        playerUniqueId: "UNIQUE_PLAYER_ID",
        openDetail: "custom_detail",
        hideNavigation: false,
        completion: { viewController, errorMessage in
            guard let gameBallVC = viewController else {return}
            gameBallVC.modalPresentationStyle = .fullScreen
            self.present(gameBallVC, animated: true, completion: nil)

Upon user action, you can use showProfile function to show the widget. The completion block tells you that the viewController is ready and you can present it the way you want, for example by default if you don't explicitly specify modalPresentationStyle, it'll appear as modal. If you want it full screen, you can specify it like the above example.





Unique identifier for the player in your database.Could be database ID, random string, email or anything that uniquely identifies the player.




Specify if you want the widget to open on a specific view. Possible values are details_referral




Set to true to stop widget navigation otherwise leave as null

You may also check the sample project here to view full implementation.

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