Start sending your customers' events on your app to Gameball, along with any metadata that describes the event. Depending on your Gameball programs configuration, the customer can be rewarded based upon the sent events.
Tracked events can be app events or server-side events depending on how you would like to design your programs. App events can be sent via the available SDK interface and server-side events can be sent to Gameball via the Track Events API.
Every Track Event call records a single customer action which we call “events”. We recommend that you make your event names human-readable, so that everyone can figure them out instantly.
Event metadata are extra pieces of information you can tie to events you track. They can be anything that will be useful while designing your program.
To send Customer events from your app to Gameball, you can use the sendEvent method as shown below.
eventObjectRequired
Event body that is being sent to Gameball.
Event Object
AddUniquePlayerId stringRequired
The display name of the customer.
AddEmailstringOptional
Customer's unique Email address.
AddMobilestringOptional
Customer's unique Mobile number.
AddEventNamestringRequired
string represent the event name as (e.g., write_review, place_order, etc.), where each key is the event name.
AddeventMetaData ObjectOptional
An object containing metadata related to the event. The structure of the event object can vary depending on the specific event being recorded. Events can be any significant action a customer performs, such as making a purchase, writing a review, adding to cart, etc.
callBack FunctionOptional
Callback is used for providing the developer with the status of the request as a boolean whether it succeeded or not or with an error if any.
Using the previously created GameballApp instance or by creating a new one, call the SendEvent() methodas shown below.
gameballApp.sendEvent(event,newCallback<Boolean>() { @OverridepublicvoidonSuccess(Boolean aBoolean) {// TODO Handle on success result } @OverridepublicvoidonError(Throwable e) {// TODO Handle on failure result }});
gameballApp.sendEvent(event, object : Callback<Boolean?> {overridefunonSuccess(aBoolean: Boolean?) {// TODO Handle on success result }overridefunonError(e: Throwable) {// TODO Handle on failure result }})